I had been seeing video clips of a super cute game called Devil Connection. I believe it’s the same artist responsible for Makemon. For a while I thought it was a fan animation or a music video all the way up until I saw the announcement video for a Steam demo.
However, the game is a visual novel. The game is entirely in Japanese. And while I had taken some college courses for Elementary Japanese around 2011/2012 at Columbus State University, I did not learn enough vocabulary to be able to work my way through a Japanese VN without a lot of struggle.
BUT! Translation tools are very strong right now, and they can even piece together context from screencaps without a perfect manual transcription of the text on screen. These tools are NOT ready for sensitive tasks like handling medicine orders or preparing official legal documents , but for a low risk task like playing a videogame, a handful of missed cultural notes and some completely wrong translations here and there is low risk.
So I started trying to figure out what it would take if I wanted to do a soft translation of the demo. I browse to the install location Steam put the game at.
I see a lot of .pak files in locales that seems like it might be the game pre-translated! …wait no that doesn’t make sense, the game has only ever been shown in Japanese. those must be translation files for Chrome itself. In resources I see app.asar. I don’t remember what an asar file is, but it sure feels familiar. Is it a zip file? No. Renaming it to .zip and extracting with Ark does not work. So back to google. And sure enough, more confirmation that this is almost certainly an Electron app. Doesn’t take long to find the info on how to pack and extract an asar file.
From here, I wasn’t entirely sure what to do next. I notice the folder named tyrano and was curious about that. But I first open index.html in a text editor and take a look around. Immediately see the text “Loading TyranoScript” and a short web search later I find out that TyranoBuilder Visual Novel Studio is a visual-editor based visual novel game making engine similar to Ren Py. Neat! I had been toying around a little with RenPy recently so seeing there’s other options like this that are already up and available on Steam seemed quite promising.
So my immediate goal is “Find where the dialogue text is stored”. At the moment I feel like searching with my own eyes rather than relying on grep or “find in files” in Fleet, partly because I’m curious to get my bearings on how this game is packaged in general more than I am eager to translate the texts.
Roughly 10 minutes of skimming the files in the root directory for the asar, I realize the most obvious place to put the Data for a game would probably be the Data folder, so I take and peek
Oh hey a Scenarios folder, that sure sounds like where one might put the scenario text for the various scenes in their game.
I open up Chapter1.ks and quickly notice that the ratio of instructional commands to dialogue and scene text is actually quite a bit higher than I was expecting. I also quickly realize that my plan of translating things has made no room for interactive buttons that are drawn as graphics, or any of the signposts or jokes that are in the background images.
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Jump forward about 2 hours. I now have a TSV file with a preliminary auto-translation of the most important texts in Chapter1.ks to reasonably followable (if unflavorful and not very regionalized) English text. I’ve also taken the un-modified copy of the extract .asar file and renamed it to /app and renamed the original app.asar to app.asar.ignore. The existing app.asar.unpacked is left untouched. Doing a short test run to ensure I can still run the game without having to repack everything.
Looks like it at least loads from the /app folder. After clicking start it didn’t go straight into chapter 1, the text I’m seeing here is something else. Looks like it’s from scene1.ks
(omg wow the game looks much prettier in action than it does in the videos \=OuuO=/ )
Quick smoke check to see if it’s gonna blow up if I just put in any old text here.
Oh… I didn’t planned for text overflows. And that’s going to be a _constant_ issue as the romanization of any given Japanese text is going to be roughly 2-3 times the characters used on average and Kanji that might only take two or three characters might instead be words that take as many as 12 or more characters… Oh well. It’s something I might be willing to fix if I were more devoted, but for now I just want to see if this’ll even work.
Now I’m going to use a short python script to replace the relevant texts in Chapter1.ks based on my Translation.tsv.
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Another hour later. Had a change of plans. Rather than manually doing an excel file for each file to translate, I concatenated all of the .ks files into one big text blob and went through all of them looking for lines that needed translating. Feed the lines through auto-translate to populate the translation column like we did with the proof of concept. And use another python script to automatically go through all of the .js files and replace each matched line with their corresponding translated text.
Translation is going OKish with this approach, but there’s certain sections that the LLM refuses to parse due to sensitive content. As far as I can tell it’s something involving tickling or clothing? Or both? Either way, I got worried I wouldn’t be able to continue, but I gave it the text to continue from and skipped over that section, so maybe it’ll be fine…
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Guess I’m taking a break on this now, I am frustrated and want to play videogames and eat and stuff.
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It’s tomorrow and I’m doing a quick followup on this:
1, there are a _ton_ of text lines in the file that I’m not sure are actually used in the demo and might have been intended for the full game or something?
2, because it’s so much longer than I expected, it’s a lot harder to automate the process of translating the relevant sections. I can do some basic filtering like ignoring lines that start with known control characters like # or [, but that means quite a number of lines that require an effect to happen first will get skipped unless additional processing is done to skip over matching bracket pairs and focus on only text that might be contained within.
3, I tried messing about with only translating the Chapter 1 file instead of trying to translate everything. And it mostly works, particularly if I go in and manually insert the lines myself. However, the automated injection I wrote is failing resulting in the game failing to even _boot_, and Steam continues to show it as “Running” despite there never being a window for it visible.
I might experiment more with this later if I come up with a better way to automate out the parts I don’t want to do manually, or if I limit the scope to only translating the parts I am encountering my own playthrough. But for now the old and familiar method of screenreader+side translator is probably the better option than translation injection. It’s *definitely* doable, but it’s enough tedium that I wouldn’t do it for fun.
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Edit: I think the answer to “why the total text so HUGE!?” is because the “System” folder under Scenario also have their own scenarios, and I accidentally included the Scenario1 file twice???? oops.
If I take another crack at this, what I’d do is along the lines of writing a script to:
Iterate every line of the file. For each line,
1: if the line starts with #, delete the line (Sets the character name, I believe. Since it’s a command, I’m reluctant to mess with it.).
2: If the line starts with *, delete the line (I’m not sure, but I believe these are for numbered labels to jump execution around).
3: If the line starts with //, delete the line (ECMAScript Comment).
4: If the line starts with {, delete everything up until the closing } (this may need to span multiple lines).
5: If the line starts with ;, delete the line (It’s a Tyranoscript comment).
6: if the line starts with [, we assume every pair of [ and ] is a command tag, First, we temporarily store an array of each text entry that exists outside of any command tags in the line. Then, we discard the original line, and insert each of the found text entries as a new separate line. (The idea is that we don’t lose any of the important narrative/dialogue text and keep those on separate lines so they’ll be easy to translate/inject later without risk of touching the commands.)
7: Once we’ve gone through the entire file, we save the file as “all-chapter-texts-no-metadata.txt” 8: make a translation table for every line in _that_ file, with column 0 being the source line, column 1 being the translated line. 9: use that translation table to run a find and replace on every text from that file. It may be best to run it against one file at a time and ensure the game still runs after updating the one file. That way if something gets replaced that shouldn’t be, it’ll be easier to catch. And if we kept a safe backup copy of the extracted files, we can use a diff-tool to check for the offending unintended changes.
okay I’m gonna go eat stuff and play game now bye ^O^
I’m feeling kinda funky so I’m gonna try to keep the idea I’m trying to express sorta simple. (Edit: This is incorrect, I ended up spending 4 hours blogging because apparently two cups of coffee after waking up is too much for me to handle. Sorry.)
This post is written and shared primarily for you, friends / acquaintances / strangers who found my blog via google. But also _partly_ as a reminder to myself. Sometimes we doodle aimlessly or make funny sounds that feel good in the mouth, or just noodle around on our favorite instrument enjoying the sound. That is MAKING for you, the enjoyment is in the making.
Sometimes we have a specific idea we’re trying to record or express or that we want to witness because the version in our head is kinda hard to pin down into a concrete form that won’t vanish. When we make things to capture that, or make things to try to _find_ that satisfying result, that is making for YOU. The method of getting it made is not so much as important (possibly, depends on the person) as the matter of getting to the right outcome.
And in those particular cases, the act of sharing the thing that was made is usually a separate decision come up with after-the-fact. The purpose of making the thing was already fulfilled, so sharing it with others is either a byproduct of yet another goal, or a habitual activity, or a social connection task, or any number of things. But it itself is an act separate from creating (usually). Picking which things to share and why is a matter of Curation, which is kind of a subtle art of its own. Choosing and arranging discrete choices is art! Even if it doesn’t really feel like it sometimes.
The decision to make things during a live stream or in a shared workplace is kinda merging the act of sharing and creating together, but in that context the constant barely-filtered sharing is the dominant activity that colors any Making that takes place. The act of curation is limited in that context and has to take place as part of the process of creating the thing at all.
And then there’s making things that are intended primarily for a friend, or a client, or to be shared with strangers. The entire value assessment shifts into a zone that kinda depends on feedback of those social connections to others, with a little bit of the personal curation coming through as a matter of what feels good or reasonable to one’s self, and as a matter of considering social consequences of the things being made. When we are Making for Friends or Making for Others, we are almost always using a very different underlying ruleset than we do when we are Making things for Ourselves. Because a lot of things that we can do to get practical information for next steps and then discard once we reach that next step take on a different meaning and feeling when it is instead something that everyone sees and forms opinions about, intentional or not. I might spend a week going through two or three pages worth of funky incomplete sketchbook doodles before one of the ideas latches on in a way that I genuinely feel I want to explore and flesh out. And then even with that one thing I might drop it after a day or two, or I might forget it exists overnight, or I might get really excited for a month and start doodling it multiple times across friendly drawpiles or request streams and the like.
(I never originally intended to share this. I am only sharing this because the sketchbook was right next to me and it’s one of those cases where I just kinda doodle things aimlessly and don’t feel particularly strong about it. In this case the doodles are fine I think, they’re just lacking zest I guess. of my “burn energy by making stuff” doodles, this is definitely on the tamer and more coherent side.)
Anyway, what I’m finding is that while I do kinda like sharing things with friends, especially when they’re made for friends, I cannot thrive on that energy. I *have* to be making for _myself_ if I want to keep making things. But directly contradictory to that is that I do not like the process of making things. If I could make the ideas in my head a reality without having to do it myself, I absolutely would, and I would enjoy the outcomes immensely, and it’d be a losing die-roll for most of those ideas whether I’d feel like I should share them at all or just keep them to myself.
And I feel like that that’s the pandora’s box I’ve walked myself into by becoming more familiar with modern machine-learning technology.
(!!Big Ol Warning here because I’m about to pivot and start rambling about Machine Learning!! and how I used to want to go into that field about 15 years ago and how now Big Tech/Tech Bros and working artists dealing with the newest Capitalist flavored Existential Threat keep tossing out knee-jerk takes that make it impossible for me to share my sincere feelings in any kind of mixed setting unless I want to get attacked by unintentionally misinformed takes. I won’t be offended if you stop reading here, I promise. Okay well I might be _slightly_ annoyed, but I’m not going to stop considering you a friend just because my blog hit a topic that you’re not cool with. Please PLEASE focus on taking care of your well-being over reading my early morning over-caffeinated mind-dumps. So like, I’m super sorry being annoying about this, but this is something that’s getting to the point where it’s kinda making me physically ill for being treated like a binary matter.)
I am not talking about the “buzzword” version of AI.
(AGI might occur in our lifetime, but it won’t be something any large capitalist-market focused nation would allow to happen unless they go out of their way to justify digital slavery. And that is something I pray never happens.)
Nor am I going to knee-jerk condemn or praise all of ML just because of what so many people around me have been saying about it.
(Most of my working years in tech have been doing a job where the fundamental end goal is to create a tool so good that my job ceases to exist. I’ve long since made peace with the idea that collaborating to make unnecessary busy work go-away is the goal, even if that is economic self-destruction in the very real conditions of perpetual housing-fees utility-fees and nobody having enough money to fulfill all of their needs because business and governments are well aware that coercion via denial of needs is exceptionally powerful to get work done from people who would rather be doing anything else.)
Nor am I trying to claim that letting businesses suck up everyone’s data and package-that as a product for profit is inherently good, nor that processing darn near all of the data on the clearnet to train a new model for specific goals is inherently bad.
Probably one of my more genuine radical takes? Even though there’s so much fiction about how the erosion of privacy is the doom of society, I think the issue is when that erosion of privacy and control is used to reinforce dis-balanced power dynamics and to put coercive power in the hands of a few.
I think the conceptual collective ideal would be that all of this information which is supposedly “publicly available” should be treated much like one treats a library. Any kind of “products” or neural networks, etc that depend on the mass collection of all of the world’s internet knowledge, legal or otherwise, with permission or otherwise, should then be treated as forbidden to be used in a commercial context on its own, but should be fine to be derived from the same as anyone might be inspired by a book or movie or videogame or some billboard they saw 10 years ago while visiting a family member. And the underlying opposition to this matter is that copyright and IP law has long-since been used to the heavy benefit of the moneyed and only marginal value to the indie startup or solo worker. And since this long corrupt concept of copyright and IP control has been demonstrably ineffective for the mass, then it would seem most reasonable to dismantle that portion of law entirely.
People who make great music inspired by others should be free to survive for doing so. People who make music that unintentionally sounds close to something else should not have their livelihood destroyed because of over-eager automated copyright claims. The RIAA should have never have existed, whatever the well-meaning intents may have been when it started. Fanart and fandom made works have repeatedly constantly shown that having commercial control over something does not inherently come with any tendency towards actually seeking the well-being of that thing’s users nor even it’s creators, and it’s often that either from a twisted sense of legal money-seeking or from simply a lack of understanding, fandom projects that help bolster the reputations and quality of the source material get shut down or litigated out of existence or put into a state of impossibility for completion simply because the creators cannot legally ask for any income related to the thing they’re making, even though by all reasonable metrics, they absolutely have made something of quality that deserves to be acknowledged everybit as much as the source material.
We’re already living the bad-path where big business and the government agencies have defacto authority to perform this mass data gathering and processing and there are functionally no meaningful ways to enforce the eradication of the practice. So the best approach I can think of it is to have the government and businesses also be forced to have all of that information public, transparent, searchable by anyone, and SKREEEEEE. If we make EVERYONE be forced to be aware of and accepting of the reality that every single human on this earth is far more flawed than the illusion we like to project, maybe we can start encouraging more sympathy and empathy and forgiveness in the hearts of people having to witness just how vile their kin is, and that it shouldn’t make them less worthy of at least a _decent_ existence. Don’t let them sit in place hurting others, sure, but also maybe don’t run a hate mob at every single person who has followed a bad idea to its logical conclusion or someone with impulse control or someone who has poor language skills and doesn’t properly know how to say what they meant, etc
(My sincere gratitude and apologies to anyone who actually went through the effort to resize that text out of a desire to read all of it. I hope I didn’t spook you too much but I absolutely loathe the current state of IP law and I genuinely think that collective knowledge/resource pooling is the only way forward. What people typically call “style” should be sufficient branding for what people are looking for… usually. I suppose I kinda disprove my own point later on in this blog?)
In my teen years I adored Tails from the Sonic games for being super smart and making robots and mecha and stuff. And in my college years the topics I paid the most attention in were robotics, machine learning, and artificial intelligence. I still have some of my class notes from those lectures.
Well actually I just spent an entire hour checking and it looks like I kept more of the robotics notes then the ML notes. Seemingly I never took a dedicated ML class, it came up as a brief month or two of the late half of a general CompSci course.
Anyway, I got off track. What was I saying? Right, I got into the modern ML stuff. In the context of visual stuff, know how to work with depth maps, controlnets, custom LoRA training. randomized prompts, prompt weighting, etc. I’ve finetuned PonyV6 against my own drawings multiple times to see if I can get it to imitate my own round squishy “style” that people seem able to identify better than I can. So when a lot of people think of “just put words in a bar and take the image and post it” what I’m usually looking at is probably closer to Blender’s geometry nodes.
Blender Nodes workflow (Left) for generating a dynamic 3D tile field VS ComfyUI node workflow (Right, Top Portion) for making brightly colored bunnies based on stuff I’ve drew in 2013 should probably also be considered art. I definitely understand why there’s resistance to that, since the argument is a lot like the transition from paintings to photography, or from pencil sketching to digital sketching and there’s a black-box factor that didn’t exist before. But I think the core of the argument is about the same. I didn’t make every single image the neural net were based on, nor did I make every visual moment I’ve seen in my life, and nor did I make the pigments in my paint or the casing for my pencil. But I have a _lot_ of influence of what happens once the tools are in my hands, and blaming the tools instead of blaming the user’s way of handling the tools is very often counterproductive.
But what I found from putting in all that effort and time? Is. Quite simply? I even when I _do_ get the exact artwork that I want or that I had in my head, it doesn’t give me _that_ much enjoyment compared to jamming out to my favorite music tracks on my guitar, or playing a videogame and winning against a challenging boss, or even just chatting with the friends I like most and swapping idle-doodles that we mostly did to show how we’re interpreting what each-other is talking about.Things like that, any my tendency to take kind of software designer’s approach to solving issues is why I very seldom describe myself as an “artist” outside of context where friends have already prescribed that tag to me.I make things. I am a maker. I have a lot of ideas. I might be “creative”. And I do sometimes like art. But I don’t like art like an _artist_ might love it or depend on it for survival. I like art because I like the insight into how my friends are thinking and perceiving and filtering ideas and concepts that we might otherwise assume we all view in identical ways.
But maybe I’ve got a weird read on this? After all, I’m not even the best at spotting the “Revel Style” because there has been more than one time where I deliberately wanted to change identity or stay anonymous and people were able to pick out something I drew immediately, even though I felt sure it was sufficiently different than my usual.
Whatever the case. When I’m making visual stuff for Myself, doing a rough sketch as an input reference, a loose prompt, and low cfg values is probably how I’m going to get to results that I like about as much as the best of the things I’ve ever drawn for myself. But when I’m Making for myself because I want to enjoy the feel of doing something, I’ll probably stick to playing guitars or coding small digital toys.
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Btw if you’re wondering why I’m not super hyped up about things like Udio [music] or Midjourney [images] or Runway or ChatGPT [text] or whatever the Big Budget Corporate “AI” Flavor of the week is it’s because
1: They tend to fall into the trap of thinking more scale = more better and burning an absolute buttload of energy to achieve marginal improvements instead of rethinking the underlying technology for inference.
2: With few exceptions people can’t fine-tune them on their own works to fit specific niche cases. So you’re going to end up with a ton of stuff all feeling like it was made by the same person, even though the content swap is nearly infinite.
3: I’m generally trying to achieve something _specific_ when I use these tools. I can get Meta’s Llama and fine-tune it on my personal notes and lore and run it on my _own_ hardware to be very good for _my needs_. I can pick a leitmotif that I want to carefully use across a handful of songs to carry home the idea that they’re all referencing the same narrative concept. I can come up with a specific character and re-use them an infinite number of poses or situations when I train them into the model.
4: I’m still trying to scramble my way out of a debt crunch so I’m not exactly thrilled any time one of those services asks me to pay for continued use when I could instead pay developers directly and up-front so they can continue their work while I stick to the version I already have and tweak them to my own use case.
5: I’m me. I’m aware that I’m kinda weird and quirky and have interests and vices that don’t Click for the mass market at all. I’ve said many times before that most of the things I want to make, I only want to make because I can’t find anyone making it for me or who would be willing to make it because they’re not commercially viable. So stuff that’s meant to be good at “everything” and “massively appealing” might be relevant to me sometimes, but it’s never going to
okay I guess I spent like 3 hours pouring out my thoughts instead of just the few minutes of “trying to explain what I mean by Making For (xyz)” and I need to go earn my paycheck from this dayjob so uhhh yeet?
Contrary to what it might seem from how much time I spend using computers, I am not great with the science that makes electric things not-kill-people.
Dropped my EP121 while it was plugged in. This bit of the power adapter bent at a weird angle and now that small open section right where the metal meets the white bit keeps sparking if I plug it in and doesn’t charge well at all. Is this something easy to fix, or do I need to buy a new one?
What this means for people who follow my stuff sorta-kinda:
1) Less art. At least very little of it will be done digitally. I didn’t bring my old Wacom Bamboo with me when I came back to residence halls. Probably won’t be too noticiable because I’ve been on an art downturn in general lately anyway.
2) More time in computer labs and libraries on weekdays. I’ll need access to a computer during my group meets and it’s not worth the trip back to my room just for that.
3) Less time on Skype and Steam at night: I won’t drag my desktop machine to bed to finish the conversation, sorry.
Why do I care? When I read fanfiction, what is the trigger that makes me go from ‘Eh, I don’t have time from this’ to ‘Huh, I might check this out’ to ‘I am looking forward to the next update!’
Usually, my point of investment is the point when I have a question I want to answer, or an expectation of something I already know I like.
A general list of things I like can boost my opinion of a story, and sometimes if it’s the core of a story, it can be the primary reason I like a story- for example, mindscrewery- but for the most part I give huge huuuuge points to anything that makes me laugh. By the same token, the mere presence of a number of things can knock my opinion of a story down, but if it makes me laugh enough, I can forgive a lot of things I’d typically not like.
So below, I’m gonna have a list of fics I like with the biggest points of why I am invested in them (as of writing). If there’s a fic you think I should check out and mention below, let me know. I might give it at least an initial try.
It makes me laugh at least once per chapter.(After chapter 4, anyway.) Snarky protagonist helps.
Given Serenity’s behaviors and magic skills, was somepony in her past trying to make her into a thief? Was she already a thief before getting captured? Did she thief of her own free will? What even is her past?
How did Flare become like he is? Why does he do what he does?
Is there anything Hired wouldn’t kick?
What’s the history of the Clips and Clops casino? The layout? What branch of the MoM lead to its creation? What were the ponies thinking when they made it? Where are its decorative supplies coming from? The partillary and its ammo?
“The Moon everything is for sale” Does anything that enters The Moon instantly become fair game? What happens to goods dealt via transactions that happened in The Moon after The Moon is left? Personal Brute Force seems to be the only counter to monetary wealth in The Moon. Does that mean it’s easy for one to effectively become enslaved to its inhabitants by simply being bought out? If one can buy life, can they buy death? Photography?
I wonder how (Any mane party member) would handle (Scenario)?
If pretty much everypony in this version of the wasteland is both parts ‘good’ and ‘bad’ with traits, vices, and histories that drive them to do what they do, how does one know who is good or bad enough to shoot? Or is it simply ALL wrong to attack anyone? Is that why I seem to find something to like in almost every character that shows up?
Is Scootaborg actually an android/robot/guardianangel/magical/thing?
I remember not liking this story at all. What made my opinion change so completely since my first attempt at reading it? (All leads point to Flare and Serenity being the turning points for me, so again, chapter 4.)
I WANNA CUDDLYSNUG THE FILLIES AND COLTS ALL UP FOREVER EEEE
What are the different branches of the MoM and what do they do? Why? How did the MoM turn into what it is here? What’s going to happen to it in the future? Does this mean the MoM is not defunct after all?
A Ministry Mare living to see the wasteland? How will she handle it? How will the wasteland respond to her? Is she going to go back to her old ways? Is she going to try to fix things?
So how does Pinkie Pie and the Pinkie Sense work?
What is this unique version of the Everafter and how does it work?
Mirror Pool? What makes this clone different from the others?
Android zebras with transplanted memories? Is there more tech where this came from? How does it work? Who made it? Why? How does it affect beliefs and lifestyle of that android?
How will the story keep all of the shared-continuity parts coherent between so many in-progess Fallout Equestria sidefics that it takes as canonical?
Ooh, shiny technologies! How does it work?
Is Pink-E fully electro-mechanical? Is there magic at play? Some other force that makes something ‘alive’? (Does the nature of FoE’s setting facilitate the barrier between living and non-living creations being far more blurred than our world? WHAT IS LIFE!?)
What’s the deal with Rose? What measure is a moral? What does it mean to be a clone? What is just when one’s creator no longer wants their creations anymore?
Bugpony reminds me of Xellos from slayers. The question? That… is a secret~.
Mindscrewery. Gotta wonder how much of the time spent captured actually happened, and how much was falsified or lied about to confuse and farther break the perception of protagonist.
Hidden Pony is not a ‘thinky pony’. Is it because of her emotions? Is it because of her training? Is it because of a lack of discipline? Is it for reasons that have no narrative purpose for the reader?
What is the Wire Pony? What is Zebra Culture like?
There’s usually at least one good laugh in every chapter.
How does magic work in this realm? Why is Bladecasting so powerful? How does this three-class system of magic work? What is the magic of friendship and harmony?
What is mortality and immortality in this context? Why does it matter? What is just when one’s own creators no longer wish their creations to exist?
It makes me laugh at least once per chapter, even in fairly serious chapters.
What is Sweetie anymore? What will she become? When did she change and how? What of her origin world? Is any world the ‘right’ world anymore?
What would she do in a world like her original world but where she had never existed? Would she be happy to reintegrate in a world where she hadn’t messed things up and can start fresh? Would Sweetie’s abscence simply result in some other incident triggering a different pony’s grand adventure?
What universe are we visiting now, and how does it differ from the others? Why should I read the story that the present chapter is based on?
What happens when foreknowledge of the rules of one universe are carried on into that of another?
This story has ties to The Best Night Ever and could be considered a sequel to it. Where do things diverge? What are the consequences of the initial story being held canonical?
It has similar ties to The Sweetie Chronicles. The same questions apply.However, TSC:F in turn has ties to several other realms of Equestria that do not all comply with each-other. How does that affect the implications of the nature of this story’s realm?
Yay, another Pokey Pierce / PinPrick pony! I wonder what he’s like in this universe? Does he work in the party industry? Is he a merchant? Does he like balloons? Was the thing in Call of the Cutie a fluke, or a common behavior? Why was he even at that party? What is his party like?
The stylings of the narrative are more like that of a movie than the cartoon. What causes this feeling? Is it valuable?
Is the post-Antimony arc necessary? Is it better with the two held as a whole, or split into dedicated tales?
I laughed to tears. Hard to top that. Extrodinary Laughs per Hour score in a fairly small chapter size.
This story had a slight crossover with The Immortal Game. Where does the divergence hold and break? How much of TIG’s events did the characters in this tale retain? Are they merely actors on a stage? Did all of the events in each story happen, and each of them only vaguely remember them?
There was a shooting outside just a few (+10 by now. Took me some time to write this) minutes ago. Quit out of my Awesomenauts match to lock all the doors and check the family. Here’s to hoping that stuff gets handled and that noone I know was involved. ._. In retrospect: I’m not sure quitting out of my game because OHSHI THEY’RE SHOOTING OUTSIDE was even the best solution, because now I’m going to be punished for my next three matches in game, Aaaaaaand if anyone were trying to get into this house, they’d probably have gotten here before I got to the doors. But eh. Much as I hate to admit it, every day I spend here, I find one more point that makes me farther understand why my mother hates living in this particular house as much as other troubles in her life brought about from the stroke.