So I only JUST found this Blender plugin that adds Unity-Style / Unreal-Style / Godot-Style right-click + WASD camera movement control and it helps me SOOOOOOOOOO much with my workflow for level design and the like, you have no freaking idea
https://github.com/SpectralVectors/RightMouseNavigation
So anyway I used Ultimate Doom Builder to export my Bubble Menace RAMP 2023 map submission to an obj model, then I imported that model into Blender (using the Legacy OBJ importer, it breaks when I try to import with the newer OBJ exporter and re-save in an yother format), I went through and deleted some parts of the geometry that should really be re-created as separate objects, and then I exported that to .obj and brought it into Godot.
Pretty neat!
Dunno if I’m really gonna commit to expanding this into a full Thing, but I am very amused to see how much nicer this workflow can feel..