Unity’s “Apology”

I just want to take a moment to point out for anyone who thought Unity apologized for what they did to take another look at the wording.

https://www.gamedeveloper.com/business/unity-pledges-to-tweak-controversial-runtime-fee-policy-in-the-coming-days

They are sorry that people are confused / in angst over the change.

  • They are not apologizing for changing the contract under devs with only 3 months of notice.
  • They are not apologizing for trying to hide the other changes to their terms of service and licensing agreements.
  • They are not apologizing or their very clear attempt to extort more cash without adding any additional value.
  • They are not apologizing for allowing their C level staff push this through when many of their workers pointed out that this would not be received well by literally anyone.
  • They really aren’t apologizing for anything they’ve done, they merely express that they thought they would gain more than they’ld lose from this.
  • They are not sorry for violating people’s trust.

Like, I get it, if you’ve been working on your game for years now and are just planning to launch in the next 6 months, you might not have any options. But Unity has made it clear they want to establish their own flavor of techno-feudalism. Get Out While You Still Can. Maybe kick up your own “Tea Party” while you’re at it. Yeet that engine into the ocean.