https://poppingspree.dev/bmenace/gzdoom-bubblemenace.zip
( Alternatively, you can play it as a part of RAMP as MAP58: https://ramp2023.teamouse.net/download.php )
This is not exactly the same as the version I’ve submitted to RAMP 2023, but it is very close. This bundle includes a copy of Freedoom2, and the OTEX texture bundle WAD. You should be able to run the game by using bmenace.bat . If you know your way around DOOM modding you’re free to try to load bmenace.wad with a purchased copy of Doom2 instead, or even with Shareware Doom.
Jump and Crouch is required, you may want to bind those to convenient keys before even starting the map.
If you do try it, the main points of feedback I’m interested in are
1: Broad opinions / vibes.
2: Opinions about the timer.
3: Brightness levels. I’ve had people tell me the rooms are too dark so I brighted them up. Now I’m not sure if they’re too bright.
4: Weapons: Overtuned? Under tuned? Would work fine if this were not all being dumped in one map and instead spread across an episode? etc
5: Clear time?
6: At the very very end did you Shoot to end, or Interact to end?
[9:17 AM]
The map itself is fairly tame, but there’s a little bit of blood if you shoot the few non-balloon characters, and the ending of FreeDOOM2 has a little bit of gore in the end card which I did not make a replacement for.
[9:18 AM]
Was hoping I’d have more time to clean it up a bit but tbh I am so freaking tired of trying to fix this every day I want to go do something else for a while or just like. make a completely new map but keep the weapons and enemies. so most feedback I take I’d be using when making later maps. If I make them
[9:18 AM]
I just realized having only the download link is kinda sus so I’ll go record a quick video and toss that up too